Post by Brilenus on Jan 20, 2008 9:53:58 GMT -5
This is a rather simple, but hard to pull off shield that very few people seem to have thought about. In theory, it is easy, in practice, it is quite difficult. However, when you pull it off, very little can get through your shield.
Begin with making 361 orbs of energy. One will be a shield, three hundred and sixty will be sensors. If you have a method for mass-producing finished constructs, I suggest that you wait until then end and use it to create the sensors then.
Take the orb you will be using for your shield and expand it to a size that will fit around what you want to shield. It is important to add at least four feet more than you need, as this shield does not do anything to reduce the force of impact. Once you have your simple orb, you will be telling it to accept input from the sensors, and exactly match its energy frequency to that of what the sensor tells it is coming, and do it instantly, or as close to it as possible.
Now for the sensors - the part that make this actually work. Each sensor will constantly scan (both active and passive) the area around itself, as well as in a cone going away from the shield. Anything that it detects coming inward must be identified almost instantly, and the frequency must be sent back through the link into the shield. This allows the shield to match the attack, thus resulting in zero damage, and a gain of all the energy that the attack was made up of.
Next, arrange the sensors in a sphere just under the surface of the shield. This will allow them to detect incoming attacks while still being protected. Link them to the sphere, and have them follow the surface as required.
If you can manage to pull this shield off, very little will bother you. However, massed attacks from multiple directions at once will confuse the shield, causing it to only block a few of the attacks while most of them still hit. If you wish to make this a bit less of a weakness, make each sensor only control the section of the shield that it scans for.
(Edit: Forgot to say that you need to have the sensors inside the shield for best results.)
Begin with making 361 orbs of energy. One will be a shield, three hundred and sixty will be sensors. If you have a method for mass-producing finished constructs, I suggest that you wait until then end and use it to create the sensors then.
Take the orb you will be using for your shield and expand it to a size that will fit around what you want to shield. It is important to add at least four feet more than you need, as this shield does not do anything to reduce the force of impact. Once you have your simple orb, you will be telling it to accept input from the sensors, and exactly match its energy frequency to that of what the sensor tells it is coming, and do it instantly, or as close to it as possible.
Now for the sensors - the part that make this actually work. Each sensor will constantly scan (both active and passive) the area around itself, as well as in a cone going away from the shield. Anything that it detects coming inward must be identified almost instantly, and the frequency must be sent back through the link into the shield. This allows the shield to match the attack, thus resulting in zero damage, and a gain of all the energy that the attack was made up of.
Next, arrange the sensors in a sphere just under the surface of the shield. This will allow them to detect incoming attacks while still being protected. Link them to the sphere, and have them follow the surface as required.
If you can manage to pull this shield off, very little will bother you. However, massed attacks from multiple directions at once will confuse the shield, causing it to only block a few of the attacks while most of them still hit. If you wish to make this a bit less of a weakness, make each sensor only control the section of the shield that it scans for.
(Edit: Forgot to say that you need to have the sensors inside the shield for best results.)